
I’m a contemporary artist working across media — from early oil and acrylic paintings to sculptures, VR experiences, and conceptual installations.
In recent years, I’ve been transforming plastic waste into large-scale robots and animal figures powered by light, exploring environmental collapse, data pollution, and artificial intelligence. I call this evolving practice “Trashformative Art.”
My upcoming work expands toward digital futures: VR narratives, animated films, and symbolic systems born from childhood memory and posthuman aesthetics.
The past informs the present. The trash becomes language. The future is being shaped — material by material, pixel by pixel.